CSDGN Tale of the Lazy Programmer.

23Jun/100

Programming This and That

I seem to do much chatting about things other than programming. Mostly because I usually find programming so routine there is no real point for me to talk about it.

Lately I have written and tested a simple Regex engine (works well, but lacks many advanced features). A Math expression parser (works well), a cross platfrom irc bot framework (no advanced features), a 3D OpenGL Java based programming game (incomplete), written a kD-Tree implementation (works), mucked about with image formats. Awhile ago I even tried my hand at a Gameboy interpreting emulator (never finished).

I have been considering if I should try making a game of some sort. I am not really lacking in skill in programming, however most current generation gamers want not only gameplay, but graphics. That is where I hit a speed bump. I can ignore those for the most part (you know since it is just for fun, if I like). I have even caught myself practicing what I would say if I had to sell my programming skills to a game developer.

Sorta like so. “It all depends on the scope of your project. If you want a massive 3D system, with character models with an adaptive IK animation system and complex physics system, well I probably can’t do that.. Well actually I probably could, but I would be really annoyed, that is to say, I wouldn’t want to do it. Since that is a difficulty well beyond a single developer.”

Did I mention such a system would be a pain to write? Well it would be. Since I would have to look up how many things worked, and perhaps even new api for the animations and graphic system (directx/opengl scene graphing) and integrate a physics library.

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