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	<title>Comments for CSDGN</title>
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	<link>http://www.csdgn.org</link>
	<description>Tale of the Lazy Programmer.</description>
	<lastBuildDate>Wed, 21 Jul 2010 14:49:22 +0000</lastBuildDate>
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		<title>Comment on PPSE-DS by ~LordVaati~</title>
		<link>http://www.csdgn.org/projects/ppse-ds/comment-page-1#comment-398</link>
		<dc:creator>~LordVaati~</dc:creator>
		<pubDate>Wed, 21 Jul 2010 14:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.csdgn.org/?page_id=126#comment-398</guid>
		<description>Q: Will you be able to edit saves on the original cartridges?
A: No, unfortunately not. The biggest reason is that the DS does not have enough memory to support the entirety of the program in RAM alone. Another is that the internal editing system is not setup to work in that fashion. The final is, I really do not want to try and replace great things like the Nds Backup tool, where my method may be buggy etc etc.

Actually, with a bit of work...you can
1) Back up the games *.sav with &#039;3in1 backup tool&#039; or &#039;ds wifi backup tool&#039;
2) open the *.sav with ppse-ds
3) restore the *.sav to the card using the tool from step 1
4) ???
5) PROFIT!!!</description>
		<content:encoded><![CDATA[<p>Q: Will you be able to edit saves on the original cartridges?<br />
A: No, unfortunately not. The biggest reason is that the DS does not have enough memory to support the entirety of the program in RAM alone. Another is that the internal editing system is not setup to work in that fashion. The final is, I really do not want to try and replace great things like the Nds Backup tool, where my method may be buggy etc etc.</p>
<p>Actually, with a bit of work&#8230;you can<br />
1) Back up the games *.sav with &#8217;3in1 backup tool&#8217; or &#8216;ds wifi backup tool&#8217;<br />
2) open the *.sav with ppse-ds<br />
3) restore the *.sav to the card using the tool from step 1<br />
4) ???<br />
5) PROFIT!!!</p>
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		<title>Comment on Scrollbar Math and Mechanics by Vladimir</title>
		<link>http://www.csdgn.org/db/179/comment-page-1#comment-380</link>
		<dc:creator>Vladimir</dc:creator>
		<pubDate>Tue, 06 Jul 2010 06:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.csdgn.org/?p=179#comment-380</guid>
		<description>Extremely helpful - I have been scratching my head over this for a while now, and you explained it clearly!</description>
		<content:encoded><![CDATA[<p>Extremely helpful &#8211; I have been scratching my head over this for a while now, and you explained it clearly!</p>
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		<title>Comment on Scrollbar Math and Mechanics by Joseph</title>
		<link>http://www.csdgn.org/db/179/comment-page-1#comment-375</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Fri, 02 Jul 2010 02:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.csdgn.org/?p=179#comment-375</guid>
		<description>Thank you. Been trying to find info on this.</description>
		<content:encoded><![CDATA[<p>Thank you. Been trying to find info on this.</p>
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		<title>Comment on PPSE-DS by cheatcodedude1</title>
		<link>http://www.csdgn.org/projects/ppse-ds/comment-page-1#comment-372</link>
		<dc:creator>cheatcodedude1</dc:creator>
		<pubDate>Wed, 30 Jun 2010 19:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.csdgn.org/?page_id=126#comment-372</guid>
		<description>how long should i want until i know its frozen i dldirc patched it for games &#039;n&#039; music</description>
		<content:encoded><![CDATA[<p>how long should i want until i know its frozen i dldirc patched it for games &#8216;n&#8217; music</p>
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		<title>Comment on Why art is frustrating by Chase-san</title>
		<link>http://www.csdgn.org/db/283/comment-page-1#comment-356</link>
		<dc:creator>Chase-san</dc:creator>
		<pubDate>Sat, 19 Jun 2010 15:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.csdgn.org/?p=283#comment-356</guid>
		<description>Oh hi, hrm. It doesn&#039;t seem to work with newer versions of devkitpro, but I wrote some of the keys the game uses to to the spi rom switch.

Just run a debugger over a rom and capture inputs for the spi interface registers. 
40001A0 40001A1 ... etc. There should be one that looks something like. 4A36551 or something (that isn&#039;t it) and that is the number you are looking for. That same register will have something like 4A10000 on it as well  (that also isn&#039;t exactly it, I cannot remember the actual numbers).

Before reading from the eeprom, I just wrote that number to the register that the game does and &#039;sometimes&#039; you will be able to access the eeprom. Given certain circumstances.</description>
		<content:encoded><![CDATA[<p>Oh hi, hrm. It doesn&#8217;t seem to work with newer versions of devkitpro, but I wrote some of the keys the game uses to to the spi rom switch.</p>
<p>Just run a debugger over a rom and capture inputs for the spi interface registers.<br />
40001A0 40001A1 &#8230; etc. There should be one that looks something like. 4A36551 or something (that isn&#8217;t it) and that is the number you are looking for. That same register will have something like 4A10000 on it as well  (that also isn&#8217;t exactly it, I cannot remember the actual numbers).</p>
<p>Before reading from the eeprom, I just wrote that number to the register that the game does and &#8216;sometimes&#8217; you will be able to access the eeprom. Given certain circumstances.</p>
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